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header_600_whatissoundscapevr

Soundscape VR (SVR) is a music, arts, and gaming VR platform enabling a new generation of live concerts, music experiences, and sound visualization conceptualized by Eric Ryan Alexander in 2014. Friends across the globe can listen, fly, paint, explore, watch, dance, compete, and more - with groups of up to 240 players together in a sonic-visual adventure.

World-class creator tools allow imaginations to run wild with the ability to create and deliver entirely original immersive experiences, worldwide, in a 24/7 music festival setting. Our Sonic AI allows the software to visualize any genre of music automatically from Electronic to Jazz, letting every user have their ideal audio experience enhanced with a mind-blowing visual extravaganza. With richly detailed environments that span miles, Soundscape VR is the premier destination for musical and artistic virtual reality content.

Soundscape VR is available for download for FREE today on Oculus Home and Steam.

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Multiple worlds, spanning miles. New discoveries. Hidden details. Audio-reactivity. Interactive environments. The ability to paint, fly, create, watch, listen, dance, compete, and engage with your friends in ways you've never seen. And all with the soundtrack of your choosing, pumped in through your favorite streaming source. The Soundscape Universe is home to four unique worlds: The Black Sun, Crystalline Summit, Twilight Thicket, and Silica Sol - with more on the way.

subheader_about_artistlink

Artist Link is a portal for creators to bring their music into the Soundscape Universe, creating audiovisual magic.  Across the globe, up to 240 participants can share the same real-time experience together in virtual reality.  Exclusive performances, VR music video, 360-degree music visualization, fan engagement on an entirely new level; the possibilities are endless. Artist Link brings the power of VR to the masses with a platform made for changing the live music experience.

subheader_about_svrlive

Combining state-of-the-art hardware, software, and live music, SVR LIVE blurs the lines between realities by enabling a new form of connectivity between artists and fans based on a foundation of incredible visual arts.    Soundscape's unique 360-degree mixed reality stage design entertains both VR users and spectators alike.   For more information about booking SVR LIVE at your next event, please contact a representative  at events@soundscapeuniverse.com

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Since developing his first game at age 9, Alexander has always had a passion for the magical possibilities of visual arts in a digital space.  Years after discovering the power of live music and the community that comprises it, Alexander was looking for a way to give back.  He had recently become obsessed with the idea of a new generation of concerts and music connectivity between friends, a hyper-immersive music visualizer you could go inside of that allowed every attendee to have the best seat in the house.  Daydream after daydream of standing at the intersection of what could be an explosive idea, Alexander took the leap and left his career as a scientist to learn VR development, working 19 hours a day on creating the Soundscape Universe.

It wasn't enough to have Soundscape only available at home for early adopter techies who had VR, Alexander needed to show people the power of these experiences in the most inhospitable and unlikely of places - deep on the playa of Burning Man.  The overwhelmingly positive feedback from the community inspired him to redouble his efforts, and soon the foundation of the Soundscape Universe was in place with the launch of The Black Sun, the worlds' first VR controlled music venue. But with every step forward, his ambitions grew even larger.  The environment needed to be shared, it needed to be explorable, it needed to be as good or better than real life.  Inspired by the wonders of nature, Alexander left Chicago and steered the ship towards the Rocky Mountains and set up his new studio in Denver, Colorado.

The standard by which Soundscape would be measured must be to the greatest music venue in the world, Red Rocks Amphitheater. Alexander moved in nearby and began expanding the company, tapping into the local pool of amazing artists, musicians, and tech talent to continue to go all-in on realizing the full potential of the Soundscape Universe.

Major achievements include:

  • World's First VR Controlled Music Venue (The Black Sun - 2014)
  • World's First Mixed Reality Live Music Stage - (Burning man & Hulaween - 2018)
  • World's First Open World for Social VR Music Experience (Soundscape Universe - 2019)
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  • Soundscape VR is Born!

    Soundscape VR is Born!

    Taken from the balcony at The House of Blues in Chicago, it was this very spot, that very view, that stoked the flames of inspiration for the Soundscape Universe. What if everyone could experience the feeling of getting lost in sound with no distractions? What if sight-lines were no longer an issue? What if you could fly around the stage and feel totally immersed in the moment??? These are some of the questions Soundscape CEO & Founder Eric Ryan Alexander pondered as he stood, looking down on the stage, envisioning the next evolution of music.  On this date, Eric begins a journey that will culminate in him leaving his career as a microbiologist and to work on creating the world’s first VR controllable music venue: The Black Sun. It would be an intense process, 19 hours day for years on end, to translate his vision into virtual reality.

  • Concept Design Completed

    Concept Design Completed

    Eric Alexander completes the concept design of the first Soundscape, The Black Sun. A spherical venue that wraps around you from every angle, the Black Sun puts players in the center of a hyper-immersive musical universe that feels familiar yet alien, a key ongoing theme of Soundscape VR.

  • Soundscape VR’s first song is recorded

    Soundscape VR’s first song is recorded

    Music production for the initial alpha of Soundscape VR is in full swing; the first track “Regulate The Funk” is completed and will later go on to be adapted to the title screen music that exists in the game today.  Created with Ableton Live, the initial tracks are also used as inspiration for the visual design, but with the intention that they are only temporary until work is complete on the Sonic AI system that will allow every user to play their own preferred music.

  • Soundscape VR enters Alpha stage of development

    Soundscape VR enters Alpha stage of development

    After the completion of Soundscape’s “Red Rocks in space” visual concept, further work begins on interactivity and maximizing presence inside the game.  Effects from real-world stages are translated into the digital space one by one as concepts are explored around lighting, lasers, smoke, fog, haze, LEDs, screens, reflections, beams, movement, and more.  This culminates in experiments designed to be totally physics-breaking that unleash the true potential of VR beyond just real-world replication.

  • Soundscape VR Now Available On Steam

    Soundscape VR Now Available On Steam

    The first alpha public release of Soundscape VR arrives on the Steam Marketplace.  Featuring one song in one venue, the experience a hit with a cumulative review score of 94% and breaks new ground in the presentation of VR musical content, going on to inspire countless others to follow in Soundscape’s footsteps.

  • 10,000 Users

    10,000 Users

    A big thanks to all of our 10,000 users who have shown their support for the incredible fusion of music and technology we have created.  We look forward to creating more incredible content for you and bringing you together with the upcoming development of our social features.

  • First Platform Update

    First Platform Update

    The first major update for Soundscape VR arrives, bringing the total number of songs available from 1 to 8, as well as adding 30+ new visual effects and randomization elements to improve replayability.  With this update, Soundscape VR has moved from a singular 4-minute experience to one that users can spend a full hour inside.

  • Burning Man 2017

    Burning Man 2017

    It goes without saying that Burning Man holds a special place in the creation of Soundscape VR, and 2017 marked an important moment in the relationship between the two. Burning Man 2017 would see Soundscape VR debut its first public installation, becoming the first VR software to ever be shown on deep playa.  The mission of the first demo set-up:  Give people a mind-blowing VR experience in the most unlikely and inhospitable of places.  The community feedback at this event would be so powerful that it would go on to inspire years of development after the event had ended.

  • Soundscape Version 2.0 Arrives

    Soundscape Version 2.0 Arrives

    Soundscape VR 2.0 has launched on Steam, exiting alpha with a slew of new features. Our second world has been completed and released, now allowing full control of visual effects, teleport locomotion, and drawing.  Our mission is to enable players to interact with their music however they want, with unparalleled freedom inside our virtual world.  Whether you want to sit and watch, move and explore, or customize your own visualizer – you can do it all in Soundscape.

  • Soundscape VR Opens Denver Studio

    Soundscape VR Opens Denver Studio

    Groove Science Studios has opened its first studio in Morrison, CO after relocating from Chicago, IL. “It makes sense for a company that is so tightly intertwined with music and nature to be in the what’s likely the capital for both of those – Colorado,” said CEO Eric Alexander. “Red Rocks Amphitheater is right in our backyard and sets the standard for the kinds of experiences we create with Soundscape, and the exceptional Colorado music community offers near-limitless talent when it comes to growing our operation.” The company has maintained a remote workforce and plans to continue doing so as part of its environmental initiatives.  

  • 20,000 Users!

    20,000 Users!

    Soundscape VR’s reputation continued to grow quickly after it’s Burning Man debut, the platform’s numbers doubling again in under eight months as word spread of the immersive worlds and innovative live presentation.

  • Soundscape VR Goes FREE

    Soundscape VR Goes FREE

    The decision was made to take the platform “free-to-play” so that any lover of music and VR could join in on the Soundscape music revolution. By going free, the best multiplayer experience possible could be had by everyone. No selling your data, no subscriptions, no corporate advertisement – just the best VR music software for your favorite songs, totally free. In addition, a number of software upgrades were released, allowing for giant gains in the visual experience. Updates included new lights, effects, particles, tutorials, voice acting, menu systems, control schemes, music services, BPM control methods, and all-around better performance.

  • Oculus Home Release

    Oculus Home Release

    Soundscape VR has launched on Oculus home with full support for Oculus headsets and touch controllers.  New gameplay additions also include flying locomotion, 100+ new visual effects, youtube music integration, and a UI overhaul.

  • Full Music Reactivity Arrives On Soundscape VR

    Full Music Reactivity Arrives On Soundscape VR

    Soundscape VR’s audio reactivity engine has been completed and released, enabling full music-reactivity across any music genre.  Called “Sonic AI”, hundreds of thousands of new audio reactivity combinations now modulate the Soundscape venues every second, and you’d have to watch for 256,000 hours to see every visualization.  After entering any world, Soundscape responds automatically to any music playing through the user’s computer – any song from any music service.  This new addition to the platform takes musical immersion to another level, allowing every user to have their own ideal experience.

  • Crystalline Summit Added

    Crystalline Summit Added

    Crystalline Summit, the second audio-reactive virtual world was released on August 18th, 2018. This was not just another venue, but an entirely new universe full of secrets waiting to be discovered. Exploring the vast territory is enhanced by the equally amazing interactive experiences of drawing and creating with the newly revised built-in creator toolset.  Additionally included is a new refined version of Sonic AI audio-reactivity, which allows users the freedom to completely plug-in their own music and enjoy interactivity on a scale never experienced before. Crystalline Summit was released as a FREE add-on to the Soundscape Universe.

  • Back To The Burn – Burning Man 2018

    Back To The Burn – Burning Man 2018

    Burning Man 2018! JUST WOW! We want to start off by saying thank you!  Thank you to each and every amazing person who stopped by to experience Soundscape VR and thank you to the amazing Black Rock City.  Having the Soundscape VR art installation on the Playa to do something so crazy for a week straight was an absolute honor.  I have been humbled by the amount of love that was shown for our work.  It truly was my pleasure to gift the community a mind-bending audiovisual experience.  The constant outpouring of joy-filled moments in virtual reality, followed by love and affection from people from around the world where some of the most beautiful things we’ve ever been a part of here at Soundscape.   Watching you fly through immersive sound-reactive worlds, painting friends’ names or favorite cartoon characters with light, so wonderful to witness.  We will certainly never forget many of you.  Thanks to everyone for bringing their friends, for coming back for 2nd and 3rd nights in a row, and for just dancing and spending time with us on the Playa!  From our family to yours, thank you!

  • SVR LIVE @ Suwanee Hulaween

    SVR LIVE @ Suwanee Hulaween

    Following a successful installation at Burning Man, Soundscape was invited to bring their state-of-the-art VR music experience to Florida for the annual Halloween music festival. Festival goers were dazzled as they stepped into a surreal interactive and explorable virtual universe of music and light. “We were very excited to have the opportunity to host Soundscape VR at this year’s Suwannee Hulaween Festival,” said Andrew Carroll, Producer of the festival’s ‘Spirit Lake’. “What a unique and exciting experience entering into the Soundscape VR world! Every time I stopped by the installation there were lines of people waiting to venture into this out-of-this-world experience. Most people have never seen anything like it! I hope we’re able to have them back next year.”

  • Soundscape VR Launches Major Virtual Reality Multiplayer Expansion with “Soundscape Universe”

    Soundscape VR Launches Major Virtual Reality Multiplayer Expansion with “Soundscape Universe”

    After premiering the world’s first virtual reality concert stage in October, Soundscape VR has launched Soundscape Universe –  an expansion that includes features like public and private social VR worlds, a multiplayer rhythm game, an enhanced UI, and music collaborations with leading festival artists like Big Gigantic, STS9, and EOTO. Soundscape Universe is a free update included in Soundscape VR, expanding the virtual world into a musical metaverse. After beginning as a Burning Man art installation, Soundscape VR has evolved into a 24/7 VR music festival that lets users meet up with friends and other music lovers across the globe face to face in audio-reactive music venues where they can have a next-generation concert experience. In the new multiplayer setting, players can choose between listening to special sets from major artists delivered in partnership with Soundscape, user-created mixes and synchronized playlists hosted by curators, or each user listening to their own music simultaneously in a virtual silent disco. The music makes the world come alive, creating a mind-melting visual experience with millions of unique combinations. Users can chat, dance, and play face to face with anyone worldwide in public venues or private listening parties, customizing avatars to reflect their digital persona. The Soundscape VR world is filled with unique pieces of art to marvel at from every angle as you fly around, exploring the vast panorama and digital landscape. “Your imagination is the limit for what you and your friends can create with Soundscape,“ said Founder & CEO Eric Alexander. ”Our audio-reactive painting and effects let you collaborate on interactive virtual canvases of art and music. With this expansion, we’re solidifying our position as not only one of the best free VR games in the world, but as one of VR’s first killer apps.” Soundscape VR now includes an open-world multiplayer rhythm game where users can shoot and slice their way through the interactive venues to their favorite songs, competing against up to 8 players at a time to see who can cause the most destruction.  There are no beatmaps to be made, no limited songs to choose from, you can play any music you want from Beethoven to Skrillex and everything works automatically! After debuting the world’s first VR music festival stage in 2018, Soundscape is preparing to take the latest version of the software on tour in 2019 at major music festivals across North America with a brand-new stage/art installation unlike any other.  Musicians will perform live, playing their music synchronized across the virtual world and real one simultaneously. Soundscape VR is available as a free download on both Steam and Oculus Home.

  • SVR LIVE Debuts with brand new stage at Apogea & Sonic Bloom Festivals

    SVR LIVE Debuts with brand new stage at Apogea & Sonic Bloom Festivals

    The summer of 2019 brought big changes to the SVR LIVE stage, helping to establish an even larger presence at live events. Apogea played testing ground to Sonic Bloom where the full capabilities of the new design were realized. Upgrades included tripling the number of VR stations, full screen video projectors in the round for spectators, new lighting and sound production, and of course, a complete 360º immersive experience. It was an overwhelming success, with lines of participants and spectators alike surrounded the installation at Sonic Bloom. The crowds, many of whom had never experienced virtual reality of this level before, were left pondering the purchase of their own VR set-up to continue to experience at home. The new hardware set-up allows for greater flexibility when participating in live events. Completely scalable, the installation can support up to six VR stations, a DJ booth, video and audio production, and a few other surprises. “Eric spent a lot of time reviewing our experiences at previous events to see how we could maximize exposure, but still keep the installation manageable. The new software demo from our development team that is running really shines in highlighting the full experience, the evolution is definitely designed for impact,” remarked Soundscape VR Marketing Director Benjamin Ferguson. The latest build of the SVR LIVE experience offers an 8-minute state-of-the-art VR experience that encapsulates the best of the platform and hints at what’s to come, while setting a new bar for the industry in the presentation of live VR content, one that is certain to be emulated for years to come.

  • SVR LIVE Presented at Far Out Factory

    SVR LIVE Presented at Far Out Factory

    In October of 2019, Soundscape VR was invited to join some of the top music, artistic, and tech talent from the Denver area at the second annual Far Out Factory art experience. Inspired by cannabis and perfected by dreamers, Far Out Factory transforms an old warehouse into a multisensory portal, enabling and encouraging a complete escape from reality and a glimpse into another dimension. This two-day makeshift museum-meets-music-festival promises to titillate your senses and expand your perceptions like you never thought possible. The event is well known in the Denver art and music community and marked Soundscape’s first foray into the local art world.

  • Setting the stage for the next decade with SOUNDSCAPE VR 2020

    Setting the stage for the next decade with SOUNDSCAPE VR 2020

    To start the next decade off on the right foot, SVR released their largest update to the platform yet, Soundscape VR 2020. This massive update has a long list of features, but a couple of highlights include visual and performance improvements across all worlds, updates to the Sonic AI audio-reactivity engine, and so much more. Take a look at the highlight list below for more detailed information. Visual overhaul and enhancement of all worlds – All worlds have received new art assets and expansion of their core visual theme. Discover new spotlights, new planets, new trees, new foliage, new snow, new stage areas, and much more, as well as lighting and shadow upgrades to make each Soundscape more beautiful than ever before. Performance improvements for all worlds – All worlds have undergone significant optimizations improving performance. Higher framerates means a more immersive and comfortable experience for longer play sessions. Twilight Thicket is still our most advanced level and designed for users with advanced GPUs, but you can expect to see improvements of 30% or more on framerates, while at the same time improving overall visual quality. Control upgrades supporting Vive/Index/Rift CV1/Rift S – Enhanced haptics, controls, aim, and usability for all controller types, including new experimental WMR support. SVR LIVE performance and gameplay upgrades – A variety of visual and usability enhancements to our mixed reality stage and art installation mode. Sonic AI v2 audio-reactivity improvements – Improvements to beat detection, frequency detection, and visual reactivity to any genre of music, making the world of Soundscape more reactive and dynamic. Phase 2 improvements coming soon. Real-Money transactions are now available for those who wish to support development – All store items can be purchased for free with Harmonia you earn from playing. Want to help out another way? Leave a review for Soundscape on your platform(s) of choice and share your experience to help other music lovers find this free software! Optical Hack unlocked for all players across all platforms – 3 trippy effects available for free, expandable with up to 25 visual enhancements that you can use to glitch out your friends. Lighting micro-controller to control and modify each world in tune with the music available for purchase and coming soon – Includes free Enhanced Optical Hack effects! Artist Link stage upgrades – Improved and expanded with brand new enhancements to visualizations, models, and pyrotechnics Menu and UI enhancements – New world select screen, new gameplay modes added, and new instructions on how to play any music you want to hear Bug Fixes – A large number of reported bugs have been fixed enhancing every thing from solo to social play, UI, cosmetic items, music, and more.

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header_600_whatissoundscapevr

Soundscape VR (SVR) is a music, arts, and gaming VR platform enabling a new generation of live concerts, music experience, and sound visualization conceptualized. Friends across the globe can listen, fly, paint, explore, watch, dance, compete, and more - with groups of up to 240 players together in a sonic-visual adventure.

World-class creator tools allow imaginations to run wild with the ability to create and deliver entirely original immersive experiences, worldwide, in a 24/7 music festival setting. Our Sonic AI allows the software to visualize any genre of music automatically from Electronic to Jazz, letting every user have their ideal audio experience enhanced with a mind-blowing visual extravaganza. With custom environments that span miles, Soundscape VR is the premiere destination for musical and artistic virtual reality content.

Soundscape VR is available for download for FREE today on Oculus Home and Steam.

subheader_centerhex_universe

Multiple worlds, spanning miles. New discoveries. Hidden details. Audio-reactivity. Interactive environments. The ability to paint, fly, create, watch, listen, dance, compete, and engage with your friends in ways you've never seen. And all with the soundtrack of your choosing, pumped in through your favorite streaming source. The Soundscape Universe is home to three worlds: Black Sun, Crystalline Summit, and Twilight Thicket, with more on the way.

subheader_about_artistlink

Artist Link is our portal that allows creators the ability to broadcast in real time to one of our many virtual worlds. Regardless of location, up to 240 participants can share the same experience together in virtual reality. Exclusive music sets, subscription shows, fan engagement on an entirely new level; the possibilities are endless. Artist Link brings the power of VR to the masses with a platform made for changing the live music experience.

subheader_about_svrlive

SVR LIVE is the world's most advanced VR music experience and cutting edge of immersive art technology, offering VR that is accessible, yet exhilarating to users of all ages and experience levels. The in-the-round set-up of SVR LIVE entertains both VR users and spectators watching and listening live. For more information about booking SVR LIVE at your next event, please contact events@soundscapeuniverse.com

The Black Sun

Crystalline Summit

Twilight Thicket

Artist Link

Artist Link

Artist Link

Artist Link

SVR LIVE

SVR LIVE

header_600_thesoundscapestory

Since developing his first game at age 9, Alexander has always had a passion for the magical possibilities of visual arts in a digital space.  Years after discovering the power of live music and the community that comprises it, Alexander was looking for a way to give back.  He had recently become obsessed with the idea of a new generation of concerts and music connectivity between friends, a hyper-immersive music visualizer you could go inside of that allowed every attendee to have the best seat in the house.  Daydream after daydream of standing at the intersection of what could be an explosive idea, Alexander took the leap and left his microbiology career to self-teach himself VR development and work 19 hours a day on creating the Soundscape Universe.

It wasn't enough to have Soundscape only available at home for early adopter techies who had VR, Alexander needed to show people the power of these experiences in the most inhospitable and unlikely of places - deep on the playa of Burning Man.  The overwhelmingly positive feedback from the community inspired him to redouble his efforts, and soon the foundation of the Soundscape Universe was in place with the launch of The Black Sun, the worlds' first VR controlled music venue. But with every step forward, his ambitions grew even larger.  The environment needed to be shared, it needed to be explorable, it needed to be as good or better than real life.  Inspired by the wonders of nature, Alexander left Chicago and steered the ship towards the Rocky Mountains and set up his new studio in Denver, Colorado.

The standard by which Soundscape would be measured must be to the greatest music venue in the world, Red Rocks Amphitheater. Alexander moved in nearby and began expanding the company, tapping into the local pool of amazing artists, musicians, and tech talent to continue to go all-in on realizing the full potential of the Soundscape Universe.

Major achievements include:

  • World's First VR Controlled Music Venue (The Black Sun - 2014)
  • World's First Mixed Reality Live Music Stage - (Burning man & Hulaween - 2018)
  • World's First Open World for Social VR Music Experience (Soundscape Universe - 2019)
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  • Soundscape VR is Born!

    Soundscape VR is Born!

    Taken from the balcony at The House of Blues in Chicago, it was this very spot, that very view, that stoked the flames of inspiration for the Soundscape Universe. What if everyone could experience the feeling of getting lost in sound with no distractions? What if sight-lines were no longer an issue? What if you could fly around the stage and feel totally immersed in the moment??? These are some of the questions Soundscape CEO & Founder Eric Ryan Alexander pondered as he stood, looking down on the stage, envisioning the next evolution of music.  On this date, Eric begins a journey that will culminate in him leaving his career as a microbiologist and to work on creating the world’s first VR controllable music venue: The Black Sun. It would be an intense process, 19 hours day for years on end, to translate his vision into virtual reality.

  • Concept Design Completed

    Concept Design Completed

    Eric Alexander completes the concept design of the first Soundscape, The Black Sun. A spherical venue that wraps around you from every angle, the Black Sun puts players in the center of a hyper-immersive musical universe that feels familiar yet alien, a key ongoing theme of Soundscape VR.

  • Soundscape VR’s first song is recorded

    Soundscape VR’s first song is recorded

    Music production for the initial alpha of Soundscape VR is in full swing; the first track “Regulate The Funk” is completed and will later go on to be adapted to the title screen music that exists in the game today.  Created with Ableton Live, the initial tracks are also used as inspiration for the visual design, but with the intention that they are only temporary until work is complete on the Sonic AI system that will allow every user to play their own preferred music.

  • Soundscape VR enters Alpha stage of development

    Soundscape VR enters Alpha stage of development

    After the completion of Soundscape’s “Red Rocks in space” visual concept, further work begins on interactivity and maximizing presence inside the game.  Effects from real-world stages are translated into the digital space one by one as concepts are explored around lighting, lasers, smoke, fog, haze, LEDs, screens, reflections, beams, movement, and more.  This culminates in experiments designed to be totally physics-breaking that unleash the true potential of VR beyond just real-world replication.

  • Soundscape VR Now Available On Steam

    Soundscape VR Now Available On Steam

    The first alpha public release of Soundscape VR arrives on the Steam Marketplace.  Featuring one song in one venue, the experience a hit with a cumulative review score of 94% and breaks new ground in the presentation of VR musical content, going on to inspire countless others to follow in Soundscape’s footsteps.

  • 10,000 Users

    10,000 Users

    A big thanks to all of our 10,000 users who have shown their support for the incredible fusion of music and technology we have created.  We look forward to creating more incredible content for you and bringing you together with the upcoming development of our social features.

  • First Platform Update

    First Platform Update

    The first major update for Soundscape VR arrives, bringing the total number of songs available from 1 to 8, as well as adding 30+ new visual effects and randomization elements to improve replayability.  With this update, Soundscape VR has moved from a singular 4-minute experience to one that users can spend a full hour inside.

  • Burning Man 2017

    Burning Man 2017

    It goes without saying that Burning Man holds a special place in the creation of Soundscape VR, and 2017 marked an important moment in the relationship between the two. Burning Man 2017 would see Soundscape VR debut its first public installation, becoming the first VR software to ever be shown on deep playa.  The mission of the first demo set-up:  Give people a mind-blowing VR experience in the most unlikely and inhospitable of places.  The community feedback at this event would be so powerful that it would go on to inspire years of development after the event had ended.

  • Soundscape Version 2.0 Arrives

    Soundscape Version 2.0 Arrives

    Soundscape VR 2.0 has launched on Steam, exiting alpha with a slew of new features. Our second world has been completed and released, now allowing full control of visual effects, teleport locomotion, and drawing.  Our mission is to enable players to interact with their music however they want, with unparalleled freedom inside our virtual world.  Whether you want to sit and watch, move and explore, or customize your own visualizer – you can do it all in Soundscape.

  • Soundscape VR Opens Denver Studio

    Soundscape VR Opens Denver Studio

    Groove Science Studios has opened its first studio in Morrison, CO after relocating from Chicago, IL. “It makes sense for a company that is so tightly intertwined with music and nature to be in the what’s likely the capital for both of those – Colorado,” said CEO Eric Alexander. “Red Rocks Amphitheater is right in our backyard and sets the standard for the kinds of experiences we create with Soundscape, and the exceptional Colorado music community offers near-limitless talent when it comes to growing our operation.” The company has maintained a remote workforce and plans to continue doing so as part of its environmental initiatives.  

  • 20,000 Users!

    20,000 Users!

    Soundscape VR’s reputation continued to grow quickly after it’s Burning Man debut, the platform’s numbers doubling again in under eight months as word spread of the immersive worlds and innovative live presentation.

  • Soundscape VR Goes FREE

    Soundscape VR Goes FREE

    The decision was made to take the platform “free-to-play” so that any lover of music and VR could join in on the Soundscape music revolution. By going free, the best multiplayer experience possible could be had by everyone. No selling your data, no subscriptions, no corporate advertisement – just the best VR music software for your favorite songs, totally free. In addition, a number of software upgrades were released, allowing for giant gains in the visual experience. Updates included new lights, effects, particles, tutorials, voice acting, menu systems, control schemes, music services, BPM control methods, and all-around better performance.

  • Oculus Home Release

    Oculus Home Release

    Soundscape VR has launched on Oculus home with full support for Oculus headsets and touch controllers.  New gameplay additions also include flying locomotion, 100+ new visual effects, youtube music integration, and a UI overhaul.

  • Full Music Reactivity Arrives On Soundscape VR

    Full Music Reactivity Arrives On Soundscape VR

    Soundscape VR’s audio reactivity engine has been completed and released, enabling full music-reactivity across any music genre.  Called “Sonic AI”, hundreds of thousands of new audio reactivity combinations now modulate the Soundscape venues every second, and you’d have to watch for 256,000 hours to see every visualization.  After entering any world, Soundscape responds automatically to any music playing through the user’s computer – any song from any music service.  This new addition to the platform takes musical immersion to another level, allowing every user to have their own ideal experience.

  • Crystalline Summit Added

    Crystalline Summit Added

    Crystalline Summit, the second audio-reactive virtual world was released on August 18th, 2018. This was not just another venue, but an entirely new universe full of secrets waiting to be discovered. Exploring the vast territory is enhanced by the equally amazing interactive experiences of drawing and creating with the newly revised built-in creator toolset.  Additionally included is a new refined version of Sonic AI audio-reactivity, which allows users the freedom to completely plug-in their own music and enjoy interactivity on a scale never experienced before. Crystalline Summit was released as a FREE add-on to the Soundscape Universe.

  • Back To The Burn – Burning Man 2018

    Back To The Burn – Burning Man 2018

    Burning Man 2018! JUST WOW! We want to start off by saying thank you!  Thank you to each and every amazing person who stopped by to experience Soundscape VR and thank you to the amazing Black Rock City.  Having the Soundscape VR art installation on the Playa to do something so crazy for a week straight was an absolute honor.  I have been humbled by the amount of love that was shown for our work.  It truly was my pleasure to gift the community a mind-bending audiovisual experience.  The constant outpouring of joy-filled moments in virtual reality, followed by love and affection from people from around the world where some of the most beautiful things we’ve ever been a part of here at Soundscape.   Watching you fly through immersive sound-reactive worlds, painting friends’ names or favorite cartoon characters with light, so wonderful to witness.  We will certainly never forget many of you.  Thanks to everyone for bringing their friends, for coming back for 2nd and 3rd nights in a row, and for just dancing and spending time with us on the Playa!  From our family to yours, thank you!

  • SVR LIVE @ Suwanee Hulaween

    SVR LIVE @ Suwanee Hulaween

    Following a successful installation at Burning Man, Soundscape was invited to bring their state-of-the-art VR music experience to Florida for the annual Halloween music festival. Festival goers were dazzled as they stepped into a surreal interactive and explorable virtual universe of music and light. “We were very excited to have the opportunity to host Soundscape VR at this year’s Suwannee Hulaween Festival,” said Andrew Carroll, Producer of the festival’s ‘Spirit Lake’. “What a unique and exciting experience entering into the Soundscape VR world! Every time I stopped by the installation there were lines of people waiting to venture into this out-of-this-world experience. Most people have never seen anything like it! I hope we’re able to have them back next year.”

  • Soundscape VR Launches Major Virtual Reality Multiplayer Expansion with “Soundscape Universe”

    Soundscape VR Launches Major Virtual Reality Multiplayer Expansion with “Soundscape Universe”

    After premiering the world’s first virtual reality concert stage in October, Soundscape VR has launched Soundscape Universe –  an expansion that includes features like public and private social VR worlds, a multiplayer rhythm game, an enhanced UI, and music collaborations with leading festival artists like Big Gigantic, STS9, and EOTO. Soundscape Universe is a free update included in Soundscape VR, expanding the virtual world into a musical metaverse. After beginning as a Burning Man art installation, Soundscape VR has evolved into a 24/7 VR music festival that lets users meet up with friends and other music lovers across the globe face to face in audio-reactive music venues where they can have a next-generation concert experience. In the new multiplayer setting, players can choose between listening to special sets from major artists delivered in partnership with Soundscape, user-created mixes and synchronized playlists hosted by curators, or each user listening to their own music simultaneously in a virtual silent disco. The music makes the world come alive, creating a mind-melting visual experience with millions of unique combinations. Users can chat, dance, and play face to face with anyone worldwide in public venues or private listening parties, customizing avatars to reflect their digital persona. The Soundscape VR world is filled with unique pieces of art to marvel at from every angle as you fly around, exploring the vast panorama and digital landscape. “Your imagination is the limit for what you and your friends can create with Soundscape,“ said Founder & CEO Eric Alexander. ”Our audio-reactive painting and effects let you collaborate on interactive virtual canvases of art and music. With this expansion, we’re solidifying our position as not only one of the best free VR games in the world, but as one of VR’s first killer apps.” Soundscape VR now includes an open-world multiplayer rhythm game where users can shoot and slice their way through the interactive venues to their favorite songs, competing against up to 8 players at a time to see who can cause the most destruction.  There are no beatmaps to be made, no limited songs to choose from, you can play any music you want from Beethoven to Skrillex and everything works automatically! After debuting the world’s first VR music festival stage in 2018, Soundscape is preparing to take the latest version of the software on tour in 2019 at major music festivals across North America with a brand-new stage/art installation unlike any other.  Musicians will perform live, playing their music synchronized across the virtual world and real one simultaneously. Soundscape VR is available as a free download on both Steam and Oculus Home.

  • SVR LIVE Debuts with brand new stage at Apogea & Sonic Bloom Festivals

    SVR LIVE Debuts with brand new stage at Apogea & Sonic Bloom Festivals

    The summer of 2019 brought big changes to the SVR LIVE stage, helping to establish an even larger presence at live events. Apogea played testing ground to Sonic Bloom where the full capabilities of the new design were realized. Upgrades included tripling the number of VR stations, full screen video projectors in the round for spectators, new lighting and sound production, and of course, a complete 360º immersive experience. It was an overwhelming success, with lines of participants and spectators alike surrounded the installation at Sonic Bloom. The crowds, many of whom had never experienced virtual reality of this level before, were left pondering the purchase of their own VR set-up to continue to experience at home. The new hardware set-up allows for greater flexibility when participating in live events. Completely scalable, the installation can support up to six VR stations, a DJ booth, video and audio production, and a few other surprises. “Eric spent a lot of time reviewing our experiences at previous events to see how we could maximize exposure, but still keep the installation manageable. The new software demo from our development team that is running really shines in highlighting the full experience, the evolution is definitely designed for impact,” remarked Soundscape VR Marketing Director Benjamin Ferguson. The latest build of the SVR LIVE experience offers an 8-minute state-of-the-art VR experience that encapsulates the best of the platform and hints at what’s to come, while setting a new bar for the industry in the presentation of live VR content, one that is certain to be emulated for years to come.

  • SVR LIVE Presented at Far Out Factory

    SVR LIVE Presented at Far Out Factory

    In October of 2019, Soundscape VR was invited to join some of the top music, artistic, and tech talent from the Denver area at the second annual Far Out Factory art experience. Inspired by cannabis and perfected by dreamers, Far Out Factory transforms an old warehouse into a multisensory portal, enabling and encouraging a complete escape from reality and a glimpse into another dimension. This two-day makeshift museum-meets-music-festival promises to titillate your senses and expand your perceptions like you never thought possible. The event is well known in the Denver art and music community and marked Soundscape’s first foray into the local art world.

header_600_ourmission

Ever since Soundscape VR started out by gifting tech-art for smiles on the playa of Burning Man, our mission has been to explore the magical possibilities of music and art in every reality. Since 2014, we’ve been committed…

  • To connecting music enthusiasts all over the world to create, dance, explore, play, and enjoy music together in a virtual space.
  • To enhance the immersion of the live music experience for audiophiles and videophiles alike.
  • To empower musicians and bands with all new tools to bring their imagination and creations to life in VR/AR/MR.
  • To provide fair ticketing where every dollar you spend on a show goes straight to the artist.
  • To protect the planet by lowering the ecological impact of live music.
  • To bring artists and fans closer together in brand new ways.
  • To be a place of discovery for new music and new friends.
  • To be a responsible and open social music platform that breaks the cycle of predatory technology.
  • To allow anyone to have mind-bending audiovisual experiences from the comfort and convenience of their own home.

With hundreds of updates already since launch, we'll never stop improving our musical metaverse for you and your friends; always made by music lovers, for music lovers.

header_600_ourmission

Ever since Soundscape VR started out by gifting tech-art for smiles on the playa of Burning Man, our mission has been to explore the magical possibilities of music and art in every reality. Since 2014, we’ve been committed…

  • To connecting music enthusiasts all over the world to create, dance, explore, play, and enjoy music together in a virtual space.
  • To enhance the immersion of the live music experience for audiophiles and videophiles alike.
  • To empower musicians and bands with all new tools to bring their imagination and creations to life in VR/AR/MR.
  • To provide fair ticketing where every dollar you spend on a show goes straight to the artist.
  • To protect the planet by lowering the ecological impact of live music.
  • To bring artists and fans closer together in brand new ways.
  • To be a place of discovery for new music and new friends.
  • To be a responsible and open social music platform that breaks the cycle of predatory technology.
  • To allow anyone to have mind-bending audiovisual experiences from the comfort and convenience of their own home.

With hundreds of updates already since launch, we'll never stop improving our musical metaverse for you and your friends; always made by music lovers, for music lovers.

header_600_meettheteam

CEO/Lead Dev/Creative Director

Eric Ryan Alexander

Eric Ryan Alexander is the 32-year-old artist, CEO, scientist, entrepreneur, game developer, and music producer from Denver, CO. A virtual reality visionary since 2013, Alexander created the world’s first VR music venue and founded Groove Science Studios; fusing his passion for gaming, live music, and immersive visual experiences. Being first is only the beginning for Alexander though, every day he transmutes his imagination into reality so that Soundscape fans are always surprised at what they find waiting for them. His latest invention, the world’s first hybrid VR/Real Life music stage, gifts users a profound experience: A new art form that will shatter perceptions on the limits of creativity.

Favorite Music Festival:
Electric Forest

Top 5 Tracks:
Griz – Gettin Live
Pretty Lights – High School Art Class
Flume – Insane
STS9 – When The Dust Settles
Odesza – Iplayyoulisten

You can be one video game character – Who is it?
Link

Favorite Soundscape:
The Black Sun

Favorite game as a kid:
Mario

What I like about working at Soundscape:
Connecting people through the power of music. The social aspect of music has always been just as special as the music itself, and the moment in time has finally arrived where you can be free together with friends across vast distances.

Director of Finance

Warrick Jervis, CFA

Warrick has over 20 year of experience in Finance and Investments, including roles in investment banking, equity research, investment management and business consulting. He earned a BA in Business Economics from UC Santa Barbara and a MBA from University of Colorado, Denver. Warrick is an avid cyclist, and also can be found skiing, hiking or otherwise enjoying the outdoors.

Favorite Music Festival:
South by Southwest

Top 5 Tracks:
Easy – Faith No More
Little Too Late – Nicki Bluhm & The Gramblers
Hey Emilie – Mother Hips
Jerry was a Racecar Driver – Primus
Laura – Scissor Sisters

Favorite Soundscape:
Crystalline Summit

Favorite game as a kid:
Dungeons & Dragons

What I like about working at Soundscape:
Creating and sharing magical experiences!

Director of Marketing

Benjamin Ferguson

Ben is a creative professional with over twenty years of experience in marketing, multi-media, and sales. A tech-savvy, entrepreneur, Ben’s experience in developing brands and bringing a fresh approach to marketing and branding have played right to the path of success. He spent 11 years as the CEO of Nimbleslick Entertainment, an Athens, GA-based artist management and booking agency and then ran the Sales, Marketing, and PR departments at Sixthman, a company that produces high-end music festivals at sea. Most recently, Ben has worked in business development for a national creative agency.

Ben resides in Denver with his family and is a backpacking enthusiast and technology junkie.

Favorite Music Festival:
Phish – The Clifford Ball (1996) OR Phish – Big Cypress (2000)

Top 5 Tracks:
Dark Star> St. Stephen> The Eleven – The Grateful Dead
Box of Rain – The Grateful Dead
Taste – Phish
Trenchtown Rock – Bob Marley
Free – Phish

You can be one video game character, who is it?
Tough question. Who thinks these things up? My first instinct is to go with Solid Snake from MGS, but actually, I have to go with my alter-ego, Syd the Snowboarder who could absolutely shred the mountain in SSX. I cannot. Not even close.

Favorite Soundscape:
Twilight Thicket

Favorite game as a kid:
Pac-man

What I like about working at Soundscape:
We’re on the bleeding edge of something special when it comes to experiencing music in an entirely new way, and being a part of that is really exciting. It’s inspiring to see this platform develop and continue to amaze new audiences everyday.

Director of Social Media

Chris Demorro

Chris has always been the kind of person to follow his passion, leading to a varied and interesting professional career that has spanned the automotive, media, and music industries. But he is happiest when working with people and communities who share his passion, whether its cars, music festivals, or new technology. Over the past decade he has learned the ins and outs of social media, digital marketing, and creating authentic and organic enthusiasm around the incredible projects and people that allow him to do what he loves – connecting people.

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Technical Director

Karl Schecht

My fascination with spaces, virtual or real, is a lifelong gift that has always fueled my desire to imagine and create amazing, richly detailed and story driven environments. As a child, my imagination augmented the world around me into whatever I wanted. Now, as an adult, I am able to recreate almost any kind of virtual space for exploration and discover; fewer things in life bring me greater satisfaction.

Favorite Music Festival:
Well…I’ve never actually been to any (I know right?!) but Burning Man seems pretty dope!

Top 5 tracks:
– H2 Exploration, Jesper Kyd, Hitman 2 Silent Assassin Soundtrack
– Gun Pointed at the Head of the Universe, Marty O’Donnell, Halo: Combat Evolved
– Half-Life: Closing Theme, Kelly Bailey, Half Life Soundtrack
– Stopping The V2 Rocket, Michael Giacchino, Medal of Honor Soundtrack
– City of Dreams, Jerry Martin, Sim City 3000 Unlimited Soundtrack

Favorite Soundscape:
Twilight Thicket (majority of my Soundscape Work so I may be a bit biased!)

Favorite game as a kid:
Probably Banjo Tooie. It was more or less the harbinger of my career today.

What I like about working at Soundscape VR:
I’ve actually really enjoyed the technical processes involved in optimizing the game for maximum performance and visuals. In VR, it’s very hard to have the two at the same time. Many trade offs must be made, and it’s in figuring out/designing those trade offs that I derive enjoyment from.

VR Game Developer

Brian Scott-Emuakpor

Brian was born and raised in Nigeria.  He was a professional Taekwondo athlete for 5 years and spent 2 years in the National Taekwondo Team.  He traveled to Florida to pursue his dream of becoming a game developer in 2014.  There, he graduated from Full Sail University with a degree in Game development.Brian’s goal is to use science to aid in expressing his creativity and artistic talent.

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Visualization Engineer

Ryan Johnson

Ryan is a tech guru who started off as a physicist at Berkeley.  He has contributed to several startups and is a longtime musician as well as a programmer who can tackle any challenge.  A lover of sci-fi, his interest in VR bloomed out of a desire to provide people with both fun and mind–and space- and time-, while we’re at it–bending experiences unlike any other.  In his free time, Ryan shreds on guitar, bikes up mountains, dances ecstatically, is an active yoga and meditation practitioner, and Deadhead.

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Voice Actress / Community Ambassador

Krista Kountz

Krista has been an ambassador to the music community for over three yers, from the very first public showing of Soundscape VR to present.

Favorite Music Festival: For a weekend each year I get to lose myself in the music of my favorite artists. I hold my friends hands as I wander in a magical forest filled with treasures for my eyes and immersive installations. Most importantly, I always meet the most absurd, yet wonderful festival-goers.

Top 5 Tracks:
1. Insane by Flume
2. Say My Name by Odesza
3. Crawl Outta Love by Illenium
4. Invincible by Big Wild
5. Call Your Girlfriend by Robyn

You can be one video game character, who is it?
Katamari Damacy. I’ve started weight lifting again so I think my newly acquired arm muscles will come in handy when I roll up the UNIVERSE.

Favorite Soundscape:
Twilight Thicket. For the 51 weeks out of the year that I can’t be at my favorite music festival, Electric Forest, I can get lost in Soundscape’s magical forest in Twilight Thicket. I use multiplayer to meet up with my out of state friends to explore the fantastical artwork and listen to our favorite artists. I also may or may not have spent hours zoning out and watching the forest trees pulsate and come alive.

Favorite game as a kid:
Sonic the Hedgehog! Not only did I play the games, but I also fell in love with the characters. I have an entire childhood photo album dedicated to my Sonic and my sister’s Tails stuffed animals!

What I like about working at Soundscape VR:
My favorite party is when we take Soundscape to events and I get to see people’s reactions as they explore the levels. There’s a lot of “holy shit!” and “ahhhhhhhhh”

header_600_advisoryboard

Soundscape VR Advisor

Stephen E. Dinehart IV

Stephen E. Dinehart IV is an industry-leading game director, writer, and attraction designer working at the intersection of themed entertainment and games. The original Narrative Designer, his works range from major theme parks, immersive game-based theatrical experiences, VR/AR for location-based entertainment, mobile and AAA video games to brand development for Toyota, NBC Universal, Saatchi & Saatchi, Warner Brothers, Marvel, and Nintendo. Dinehart has worked with franchises and characters ranging from The Marvel Universe, Harry Potter, Mario Kart, Batman and Lord of the Rings. Recent projects include GiantLands, Evermore Park, Boomtown Fair and Super Nintendo World. Learn more at NarrativeDesigner.com 

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Soundscape VR Advisor

Prince Manjee

Born in Wisconsin, and raised in Indiana, Prince Rehman Manjee was the first born son of Muslim immigrant parents Abdul and Zebunnisa, in the year 1980. As a natural born scientist and entrepreneur, Prince began tinkering in his father’s lab not long before he went to work sweeping floors in his father’s engineering firm. Following in his sister’s footsteps he graduated public school early and studied electrical engineering in South Bend, Indiana, at the University of Notre Dame. After spending many years in Heavy manufacturing at companies like Ford Motor company and US Steel, Prince continued his studies, working on his masters in Information Systems at the Massachusetts Institute of Technology where he worked as an engineer for the DoD.

After a brief period working in the entertainment industry in New York, Prince returned ot the Midwest to join his brothers in Chicago. While considering the possibility of Medical School, Prince earned a degree in biology at Roosevelt University, and began working as a hardware and software engineer consulting with various financial institutions and health care facilities. There he would assisting with developing solutions to corporate needs around business process automation, improved care,leveraging cloud resources to assist in oncology research and developing new tools and processes to reduce risk with PCI, HIPPA and SOX compliance requirements. Prince has recently left his Post as Sr. Technology Architect at Heitman Financial, to consult and pursue other interests.

Project Manager

Mike Swanson

Mike Swanson has 25+ years’ experience making videogames, starting as an artist with Electronic Arts Canada and currently as a Production consultant living in California.  Mike has worked for most of the big publishers like Electronic Arts, Lucasarts, Take 2,  Sega and Bigpoint to smaller companies like Gas Powered Games and technology companies like Nvidia.   Mike has credits on games titles like SSX, FIFA, Triple Play, Several Star Wars games, Supreme Commander series, Age of Empires Online and special thanks on recent titles like Prey, Mass Effect: Andromeda and Dawn of War 3.  Mike enjoys all types of technology, entertainment and incredibly fast things on wheels.Mike has over 25 years’ experience in the video game industry, including 8 years with Electronic Arts, as an Artist, Art Manager and Producer.

Favorite Music Festival:
Burning Man

Top 5 Tracks:
Prescription Beats – Chemical Brothers
Ways To Go – Grouplove
Little Games – St. Lucia
The Choice Is Yours – Black Sheep
District Sleeps Tonight – Postal Service

You can be one video gamer character – who is it?
Doom Slayer

Favorite Soundscape:
Black Sun

Favorite game as a kid:
Toe Jam & Earl

What I like about working at Soundscape?
Getting to listen to my favorite songs while flying and shooting fireworks

header_600_meettheteam

CEO/Lead Dev/Creative Director

Eric Ryan Alexander

Eric Ryan Alexander is the 32-year-old artist, CEO, scientist, entrepreneur, game developer, and music producer from Denver, CO. A virtual reality visionary since 2013, Alexander created the world’s first VR music venue and founded Groove Science Studios; fusing his passion for gaming, live music, and immersive visual experiences. Being first is only the beginning for Alexander though, every day he transmutes his imagination into reality so that Soundscape fans are always surprised at what they find waiting for them. His latest invention, the world’s first hybrid VR/Real Life music stage, gifts users a profound experience: A new art form that will shatter perceptions on the limits of creativity.

Favorite Music Festival:
Electric Forest

Top 5 Tracks:
Griz – Gettin Live
Pretty Lights – High School Art Class
Flume – Insane
STS9 – When The Dust Settles
Odesza – Iplayyoulisten

You can be one video game character – Who is it?
Link

Favorite Soundscape:
The Black Sun

Favorite game as a kid:
Mario

What I like about working at Soundscape:
Connecting people through the power of music. The social aspect of music has always been just as special as the music itself, and the moment in time has finally arrived where you can be free together with friends across vast distances.

Director of Finance

Warrick Jervis, CFA

Warrick has over 20 year of experience in Finance and Investments, including roles in investment banking, equity research, investment management and business consulting. He earned a BA in Business Economics from UC Santa Barbara and a MBA from University of Colorado, Denver. Warrick is an avid cyclist, and also can be found skiing, hiking or otherwise enjoying the outdoors.

Favorite Music Festival:
South by Southwest

Top 5 Tracks:
Easy – Faith No More
Little Too Late – Nicki Bluhm & The Gramblers
Hey Emilie – Mother Hips
Jerry was a Racecar Driver – Primus
Laura – Scissor Sisters

Favorite Soundscape:
Crystalline Summit

Favorite game as a kid:
Dungeons & Dragons

What I like about working at Soundscape:
Creating and sharing magical experiences!

Director of Marketing

Benjamin Ferguson

Ben is a creative professional with over twenty years of experience in marketing, multi-media, and sales. A tech-savvy, entrepreneur, Ben’s experience in developing brands and bringing a fresh approach to marketing and branding have played right to the path of success. He spent 11 years as the CEO of Nimbleslick Entertainment, an Athens, GA-based artist management and booking agency and then ran the Sales, Marketing, and PR departments at Sixthman, a company that produces high-end music festivals at sea. Most recently, Ben has worked in business development for a national creative agency.

Ben resides in Denver with his family and is a backpacking enthusiast and technology junkie.

Favorite Music Festival:
Phish – The Clifford Ball (1996) OR Phish – Big Cypress (2000)

Top 5 Tracks:
Dark Star> St. Stephen> The Eleven – The Grateful Dead
Box of Rain – The Grateful Dead
Taste – Phish
Trenchtown Rock – Bob Marley
Free – Phish

You can be one video game character, who is it?
Tough question. Who thinks these things up? My first instinct is to go with Solid Snake from MGS, but actually, I have to go with my alter-ego, Syd the Snowboarder who could absolutely shred the mountain in SSX. I cannot. Not even close.

Favorite Soundscape:
Twilight Thicket

Favorite game as a kid:
Pac-man

What I like about working at Soundscape:
We’re on the bleeding edge of something special when it comes to experiencing music in an entirely new way, and being a part of that is really exciting. It’s inspiring to see this platform develop and continue to amaze new audiences everyday.

Director of Social Media

Chris Demorro

Chris has always been the kind of person to follow his passion, leading to a varied and interesting professional career that has spanned the automotive, media, and music industries. But he is happiest when working with people and communities who share his passion, whether its cars, music festivals, or new technology. Over the past decade he has learned the ins and outs of social media, digital marketing, and creating authentic and organic enthusiasm around the incredible projects and people that allow him to do what he loves – connecting people.

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Technical Director

Karl Schecht

My fascination with spaces, virtual or real, is a lifelong gift that has always fueled my desire to imagine and create amazing, richly detailed and story driven environments. As a child, my imagination augmented the world around me into whatever I wanted. Now, as an adult, I am able to recreate almost any kind of virtual space for exploration and discover; fewer things in life bring me greater satisfaction.

Favorite Music Festival:
Well…I’ve never actually been to any (I know right?!) but Burning Man seems pretty dope!

Top 5 tracks:
– H2 Exploration, Jesper Kyd, Hitman 2 Silent Assassin Soundtrack
– Gun Pointed at the Head of the Universe, Marty O’Donnell, Halo: Combat Evolved
– Half-Life: Closing Theme, Kelly Bailey, Half Life Soundtrack
– Stopping The V2 Rocket, Michael Giacchino, Medal of Honor Soundtrack
– City of Dreams, Jerry Martin, Sim City 3000 Unlimited Soundtrack

Favorite Soundscape:
Twilight Thicket (majority of my Soundscape Work so I may be a bit biased!)

Favorite game as a kid:
Probably Banjo Tooie. It was more or less the harbinger of my career today.

What I like about working at Soundscape VR:
I’ve actually really enjoyed the technical processes involved in optimizing the game for maximum performance and visuals. In VR, it’s very hard to have the two at the same time. Many trade offs must be made, and it’s in figuring out/designing those trade offs that I derive enjoyment from.

VR Game Developer

Brian Scott-Emuakpor

Brian was born and raised in Nigeria.  He was a professional Taekwondo athlete for 5 years and spent 2 years in the National Taekwondo Team.  He traveled to Florida to pursue his dream of becoming a game developer in 2014.  There, he graduated from Full Sail University with a degree in Game development.Brian’s goal is to use science to aid in expressing his creativity and artistic talent.

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Visualization Engineer

Ryan Johnson

Ryan is a tech guru who started off as a physicist at Berkeley.  He has contributed to several startups and is a longtime musician as well as a programmer who can tackle any challenge.  A lover of sci-fi, his interest in VR bloomed out of a desire to provide people with both fun and mind–and space- and time-, while we’re at it–bending experiences unlike any other.  In his free time, Ryan shreds on guitar, bikes up mountains, dances ecstatically, is an active yoga and meditation practitioner, and Deadhead.

Favorite Music Festival:

Top 5 most played tracks in Spotify or Apple Music. Go!

You can be one video game character, who is it?

Soundscape Worlds Ranked:

First Game Console:

Preferred VR Headset:

What I like about working at Soundscape VR:

Voice Actress / Community Ambassador

Krista Kountz

Krista has been an ambassador to the music community for over three yers, from the very first public showing of Soundscape VR to present.

Favorite Music Festival: For a weekend each year I get to lose myself in the music of my favorite artists. I hold my friends hands as I wander in a magical forest filled with treasures for my eyes and immersive installations. Most importantly, I always meet the most absurd, yet wonderful festival-goers.

Top 5 Tracks:
1. Insane by Flume
2. Say My Name by Odesza
3. Crawl Outta Love by Illenium
4. Invincible by Big Wild
5. Call Your Girlfriend by Robyn

You can be one video game character, who is it?
Katamari Damacy. I’ve started weight lifting again so I think my newly acquired arm muscles will come in handy when I roll up the UNIVERSE.

Favorite Soundscape:
Twilight Thicket. For the 51 weeks out of the year that I can’t be at my favorite music festival, Electric Forest, I can get lost in Soundscape’s magical forest in Twilight Thicket. I use multiplayer to meet up with my out of state friends to explore the fantastical artwork and listen to our favorite artists. I also may or may not have spent hours zoning out and watching the forest trees pulsate and come alive.

Favorite game as a kid:
Sonic the Hedgehog! Not only did I play the games, but I also fell in love with the characters. I have an entire childhood photo album dedicated to my Sonic and my sister’s Tails stuffed animals!

What I like about working at Soundscape VR:
My favorite party is when we take Soundscape to events and I get to see people’s reactions as they explore the levels. There’s a lot of “holy shit!” and “ahhhhhhhhh”

header_600_advisoryboard

Soundscape VR Advisor

Stephen E. Dinehart IV

Stephen E. Dinehart IV is an industry-leading game director, writer, and attraction designer working at the intersection of themed entertainment and games. The original Narrative Designer, his works range from major theme parks, immersive game-based theatrical experiences, VR/AR for location-based entertainment, mobile and AAA video games to brand development for Toyota, NBC Universal, Saatchi & Saatchi, Warner Brothers, Marvel, and Nintendo. Dinehart has worked with franchises and characters ranging from The Marvel Universe, Harry Potter, Mario Kart, Batman and Lord of the Rings. Recent projects include GiantLands, Evermore Park, Boomtown Fair and Super Nintendo World. Learn more at NarrativeDesigner.com 

header_600_workingatsoundscapevr

At Soundscape VR, our technology and our platform is a reflection of our vision and commitment to redefining the social music experience for our audience. Our technology is not only built to enrich the musical encounters of fans around the world, but to also empower artists with a brand new set of tools to share their art in ways never before seen.

We’re building a strong, diverse team of creative people who want to revolutionize the future of how music is experienced and enjoyed. We work hard and we play hard too. These are some of the values we live by, as a company and as individuals. They drive our work too!

INNOVATION - We seek innovation daily in how we approach our work and our product
CHARACTER - It just comes down to doing the right thing, even when no one is watching
LEADER - We inspire each other and have the courage to rise above challenges and put the needs of others before our own
STAKEHOLDER - The better we perform, the better the experience for everyone
PASSION - Our passion is going above and beyond. We pursue fresh ideas and new approaches to elevate how we work together
ENERGY - We are enthusiastic about what we do!

Our focus is on building a platform and experiences we believe in; experiences that will open new directions for you, your friends, and friends to be. And we're empowering artists and creators with the tools to share their creations in the most immersive way possible, all in the musical meta-verse know as Soundscape VR.

header_600_careers_short

TALENT LIVES HERE.

We're always looking for ambitious, talented people who love working in the virtual reality industry.

Do you love music? Are you a technology junkie? How experienced are you with VR and AR? We'd love to know more. If you feel you're qualified for any of the positions listed below, please submit a resume and cover letter and be sure to share with us why you think you're a great fit for Soundscape VR!

subheader_openopportunities

NO JOBS CURRENTLY OPEN

Be sure to follow us on LinkedIn, Indeed, and Built In Colorado for new employment opportunities.

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At Soundscape VR, our technology and our platform is a reflection of our vision and commitment to redefining the social music experience for our audience. Our technology is not only built to enrich the musical encounters of fans around the world, but to also empower artists with a brand new set of tools to share their art in ways never before seen.

We’re building a strong, diverse team of creative people who want to revolutionize the future of how music is experienced and enjoyed. We work hard and we play hard too. These are some of the values we live by, as a company and as individuals. They drive our work too!

INNOVATION - We seek innovation daily in how we approach our work and our product
CHARACTER - It just comes down to doing the right thing, even when no one is watching
LEADER - We inspire each other and have the courage to rise above challenges and put the needs of others before our own
STAKEHOLDER - The better we perform, the better the experience for everyone
PASSION - Our passion is going above and beyond. We pursue fresh ideas and new approaches to elevate how we work together
ENERGY - We are enthusiastic about what we do!

Our focus is on building a platform and experiences we believe in; experiences that will open new directions for you, your friends, and friends to be. And we're empowering artists and creators with the tools to share their creations in the most immersive way possible, all in the musical meta-verse know as Soundscape VR.

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TALENT LIVES HERE.

We're always looking for ambitious, talented people who love working in the virtual reality industry.

Do you love music? Are you a technology junkie? How experienced are you with VR and AR? We'd love to know more. If you feel you're qualified for any of the positions listed below, please submit a resume and cover letter and be sure to share with us why you think you're a great fit for Soundscape VR!

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NO JOBS CURRENTLY OPEN

Be sure to follow us on LinkedIn, Indeed, and Built In Colorado for new employment opportunities.

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When it comes to green technology, Soundscape leads by example. Soundscape VR recognizes that is has a responsibility to the environment beyond legal and regulatory requirements. We are committed to reducing our environmental impact and continually improving our methods, with regular review points. We will encourage customers, suppliers, and other stakeholders to do the same.

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We are committed to making smart decisions to protect the environment and manage our environmental impact responsibly. We have taken a number of steps to reduce our environmental impact and underscore our commitment to sustainability.

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We endeavor to:

  • Comply with and exceed all relevant regulatory requirements
  • Continually improve and monitor environmental performance
  • Continually improve and reduce environmental impacts
  • Incorporate environmental factors into business decisions
  • Increase employee awareness and training

Soundscape VR offers a zero-carbon footprint music festival
All equipment is transported via electric vehicles
No employees of Soundscape VR commute
Soundscape VR is committed to a paperless corporate culture

header_600_greenpolicy
nature_photo2
nature_photo3
nature_photo1
subheader_missionstatement

When it comes to green technology, Soundscape leads by example. Soundscape VR recognizes that is has a responsibility to the environment beyond legal and regulatory requirements. We are committed to reducing our environmental impact and continually improving our methods, with regular review points. We will encourage customers, suppliers, and other stakeholders to do the same.

subheader_inspiredbynature

We are committed to making smart decisions to protect the environment and manage our environmental impact responsibly. We have taken a number of steps to reduce our environmental impact and underscore our commitment to sustainability.

subheader_policyaims

We endeavor to:

  • Comply with and exceed all relevant regulatory requirements
  • Continually improve and monitor environmental performance
  • Continually improve and reduce environmental impacts
  • Incorporate environmental factors into business decisions
  • Increase employee awareness and training

Soundscape VR offers a zero-carbon footprint music festival
All equipment is transported via electric vehicles
No employees of Soundscape VR commute
Soundscape VR is committed to a paperless corporate culture