On Season 4, Episode 5 of The Geek Insider Podcast, co-hosts Matthew Harris and Meredith Loughran sit down with Soundscape VR CEO, Eric Alexander to talk about Silica Sol, the fourth and largest virtual landscape to date, his journey from Burning Man to creating SVR, and what he hopes to accomplish in years to come.
Check out the podcast on any of the below platforms:
Video and audio are both available.
We are thrilled to announce that the Soundscape Community has grown to include over 50,000 users from around the world! Music lovers….. gamers….. artists….. explorers…..all have found their way into the Soundscape Universe and we are so grateful for your continued support and feedback.
When Soundscape VR first debuted on the playa at Burning Man, our goal was the same as it is today – to revolutionize and redefine the way music can be experienced for music fans around the world. To celebrate, we’re teaming up with Edmeventz.com to giveaway some fantastic prizes!
Today, we are launching a brand new giveaway promotion! For the next month, you can enter (for free!) to win one of the following prizes:
First Prize – Oculus Rift S VR Headset
Second Prize – GeForce RTX 2070
Third Prize – GeForce RTX 2070
Fourth Prize – 100K Harmonia, in-game currency ($200 value)
Winners will be notified on June 21st.
Today Soundscape VR unveiled its newest world, Silica Sol, inspired by the deserts of the southwest and reminds disappointed festival ticket-holders that Soundscape gives music lovers a festival experience from anywhere in the world.
Continually updating, upgrading and adding new features, Soundscape VR (SVR) introduces its fourth and largest Soundscape yet, Silica Sol. Silica Sol will transport users to a magical world of eternal desert sunsets filled with unique plant life, alien minerals and audio-reactive art. SVR users are invited to shoot, slice, draw, paint, and compete together in various game modes all while in one of four 360-degree world of breathtaking visuals – a bioluminescent forest coming to life at sunset, a crystalline mountaintop bathed in the aurora borealis, the center of the universe deep inside a shifting nebula. Like each SVR world, hidden visual effects throughout challenge users to discover glowing butterflies, crystal spirts and other dreamlike creations.
“This whole Soundscape journey started for me at Burning Man where we traded tech-art for smiles on The Playa to the delight of festival-goers and has continued to grow from there. Burning Man is a truly a one-of-a-kind event that blends the best parts of music, community, technology and art in a mind-bending festival experience,” said SVR CEO and Lead Developer, Eric Alexander. “Silica Sol in a way pays homage to the desert landscape so many people fall in love with at Burning Man, but in the unique SVR way that our users have come to expect. We’ve also included so many new ways to customize your adventure in this update. I can’t wait to hear people’s experiences.”
In this newest update, available for free on Oculus Home and Steam, a character progression enables users to can level-up their characters and build community prestige thereby unlocking new abilities. Talent points earned will allow users to enhance their character and gain special powers like getting closer to the stage with “Rail Rider,” fly faster with “Stage Sprinter” or go invisible with “Dark Sunglasses.” Users can more easily broadcast their style and recognize that of other users with enhanced profile customization featuring favorite songs, albums, artists, festivals and more. Customize even further by earning nine new avatar elements like helmets, masks and hats.
Virtual experiences are in even higher demand in light of the world’s most recent events. SVR offers an alternative and amplified virtual festival atmosphere to people who are unable or would rather not gather in person. Functioning as a social metaverse and 24/7 VR music festival, users can customize their avatar, meet friends and other music lovers across the globe face-to-face, and experience next-generation concerts in the Soundscape audio-reactive worlds all from the comfort and convenience of home. Choose between listening to special sets from top artists like Big Gigantic and STS9, user-created mixes and synchronized playlists, or any music you can imagine from any music service. Engineered by an independent collective of artists, musicians and developers, SVR serves as the premier destination for musical and artistic virtual reality content. Users are invited to elevate the combined vision of each individual artist and user together through a bespoke VR world paired with any music, creating an entirely original and new visual experience. The SVR platform creates a 24/7 virtual music festival delivered directly to each user worldwide. Artists are given the ability to bring any visual concept to life, from a listening party deep in space to an underwater concert and beyond.
Whether gathering with music lovers from around the world or exploring individually, SVR’s offerings are unparalleled in the industry offering live concert capability, mixed reality stages, customizable avatars, unlimited music choice, multiplayer, full locomotion, bespoke worlds and more, all free to play.
Soundscape VR is please to announced the addition of Mike Swanson to the company’s advisory board. Mike joins the team with over 25 years of experience working in the video game industry.
“Mike has been an Executive Producer on eight shipped titles, and we are beyond thrilled to have him join our Advisory Board. His experience at Electronic Arts, Sega, and LucasArts, brings a wealth of knowledge to our team at Soundscape VR and in his short time with the company so far, he’s already proven himself to be a change-maker,” said Soundscape VR CEO Eric Alexander.
Mike has left his stamp across the gaming industry. In addition to working with large publishing companies like Electronic Arts, he also supported top VR and PC game titles and experiences while at technology company, NVIDIA. While his credit list includes notable titles like SSX, FIFA, and several Star Wars titles, Mike is most looking forward to the bleeding edge that Virtual Reality gaming offers,
“I love working with Soundscape VR – the experience, the visuals and the potential are awe-inspiring! The roadmap for success with Soundscape is truly exciting and I am looking forward to being involved and associated with this success!” commented Swanson.
Soundscape VR (SVR) is a music, arts, and gaming VR platform enabling a new generation of live concerts, music experiences, and sound visualization conceptualized by Eric Ryan Alexander in 2014. Friends across the globe can listen, fly, paint, explore, watch, dance, compete, and more – with groups of up to 240 players together in a sonic-visual adventure. With richly detailed environments that span miles, Soundscape VR is the premier destination for musical and artistic virtual reality content.
Today we are rolling out a massive update to the Soundscape Universe platform and our last official update of the year, Soundscape VR 2020. This massive update has a long list of features, but a couple of highlights include visual and performance improvements across all worlds, updates to the Sonic AI audio-reactivity engine, and so much more. Take a look at the highlight list below for more detailed information.
Don’t forget to join us on Discord, you’re feedback and enthusiasm drives this universe! Thank you & Happy Holidays to all of our users!
Visual overhaul and enhancement of all worlds
– All worlds have received new art assets and expansion of their core visual theme. Discover new spotlights, new planets, new trees, new foliage, new snow, new stage areas, and much more, as well as lighting and shadow upgrades to make each Soundscape more beautiful than ever before.
Performance improvements for all worlds
– All worlds have undergone significant optimizations improving performance. Higher framerates means a more immersive and comfortable experience for longer play sessions. Twilight Thicket is still our most advanced level and designed for users with advanced GPUs, but you can expect to see improvements of 30% or more on framerates, while at the same time improving overall visual quality.
Control upgrades supporting Vive/Index/Rift CV1/Rift S
– Enhanced haptics, controls, aim, and usability for all controller types, including new experimental WMR support.
SVR LIVE performance and gameplay upgrades
– A variety of visual and usability enhancements to our mixed reality stage and art installation mode.
Sonic AI v2 audio-reactivity improvements
– Improvements to beat detection, frequency detection, and visual reactivity to any genre of music, making the world of Soundscape more reactive and dynamic. Phase 2 improvements coming soon.
Real-Money transactions are now available for those who wish to support development
– All store items can be purchased for free with Harmonia you earn from playing. Want to help out another way? Leave a review for Soundscape on your platform(s) of choice and share your experience to help other music lovers find this free software!
Optical Hack unlocked for all players across all platforms
– 3 trippy effects available for free, expandable with up to 25 visual enhancements that you can use to glitch out your friends.
Lighting micro-controller to control and modify each world in tune with the music available for purchase and coming soon
– Includes free Enhanced Optical Hack effects!
Artist Link stage upgrades
– Improved and expanded with brand new enhancements to visualizations, models, and pyrotechnics
Menu and UI enhancements
– New world select screen, new gameplay modes added, and new instructions on how to play any music you want to hear
– A large number of reported bugs have been fixed enhancing every thing from solo to social play, UI, cosmetic items, music, and more.